Forum Replies Created

  • In reply to: Patch Request : Lead Synth

    February 24, 2021 at 8:15 am #41012
    dubmethoddubmethod
    Participant

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    In reply to: Patch Request : Lead Synth

    February 24, 2021 at 8:13 am #41010
    dubmethoddubmethod
    Participant

    And I sense a downward pitch curve at the end so might be better just doing a long downward Envelope (SAW like shape) – just did another version with this. Volume should be safe in this πŸ˜€

    In reply to: Patch Request : Lead Synth

    February 24, 2021 at 7:06 am #41008
    dubmethoddubmethod
    Participant

    LOWER your VOLUME! It came out a bit loud (normalized)

    In reply to: Patch Request : Lead Synth

    February 24, 2021 at 7:04 am #41004
    dubmethoddubmethod
    Participant

    It seemed to be simple at the first glance but it is not πŸ˜€ Hard to nail the exact tone but I think I have something acceptable πŸ™‚

    Think it is a single OSC patch with no OSC detuning but two pitch mods. I can describe it as I made it in a hardware synth not Serum.

    OSC : SAW
    Envelope to Pitch MOD: upward curve, medium attack(make it longer overall), full sustain. depth: ~5-10%
    LFO to OSC Pitch: Medium fast, depth ~20-25%, Sin shape
    Filter LP: Cutoff 65% maybe bit lower, Resonance 0 – if you can carve out the bottom a bit (EQ or Bandpass)
    AMP Envelope: little bit of attack to take away the initial transient, Decay 50%, Sustain 0 – so it silenced before pitch gets annoying, Release medium long
    A slight bit of RING MOD to alter the tone -alternatively mix a tad bit of Triangle
    Touch of Reverb

    Of course this is not a pro replication but might give you something to start with πŸ™‚
    Let me know how you found this approach!

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    In reply to: Patch Reverse Engineering

    April 8, 2019 at 11:10 am #25301
    dubmethoddubmethod
    Participant

    Oh, that’s brilliant this is definitely helpful and gives a big push.
    My biggest struggle is the waveform (besides the rest) and its relation to the Filter now makes much more sense. Also coming back to it the other day is also a nice advise, yeah I know patience makes things more productive πŸ™‚

    I think I print this post of yours and put it on the wall πŸ˜€

    Many thanks, Joe the a professor πŸ™‚

    In reply to: Patch Reverse Engineering

    April 8, 2019 at 10:08 am #25294
    dubmethoddubmethod
    Participant

    Lol: “scratch that mental itch”…
    What you’re saying is very reasonable, I’m exactly about to gain that superpower. So might be not specific enough, I’d like to understand how to achieve what you do. If I’m understanding well you just keep practicing until it becomes a second nature?

    Maybe the best to tell about my problem (it is still about synthesis :D), I’m near to finish the Syntorial lessons and I usually work out the Group challenges often to 3 stars than 2 stars, but when it’s about a sound in a real track I block and just foggy hunches or nearly nothing that I got to go with…

    In reply to: PATCH REQUEST: Sicko mode Bass

    January 23, 2019 at 3:05 pm #23433
    dubmethoddubmethod
    Participant

    Could you do one for the bells in Tory Lanez Talk To ME and the synths in Motorcycle Patches by Travis Scott???

    haven’t been here for a while buddy sorry…

    In reply to: PATCH REQUEST: Sicko mode Bass

    January 23, 2019 at 3:03 pm #23431
    dubmethoddubmethod
    Participant

    Wow, thanks for the awesome step-by-step, Joe. 🙂 One question; what do you mean when you say 1:00 or 10:00 as parameters for cutoff and distortion? I’m using xFer Serum and it’s all based on percentages.

    Clock wise mate, so 9:00 would be 25%, 12:00 —> 50%…etc. πŸ™‚

    In reply to: PATCH CHALLENGE: Hard Hitting Grinding Bass

    October 18, 2018 at 4:14 pm #20953
    dubmethoddubmethod
    Participant

    sorry mate, i was busy… so this sounds quite good well done πŸ™‚
    i will try this piggy tut out. now just need that slight vowel curve in filter i think…

    In reply to: PATCH CHALLENGE: Hard Hitting Grinding Bass

    October 15, 2018 at 5:46 am #20871
    dubmethoddubmethod
    Participant

    Yeah, exactly was about to get that piggy quality πŸ™‚ Thanks for the tut but can’t hear your sample, it seems to be empty…

    In reply to: PATCH CHALLENGE: Hard Hitting Grinding Bass

    October 11, 2018 at 2:53 am #20744
    dubmethoddubmethod
    Participant

    Isn’t this FM synthesis plus massive multi band compression?

    In reply to: PATCH CHALLENGE: Hard Hitting Grinding Bass

    October 10, 2018 at 4:20 am #20718
    dubmethoddubmethod
    Participant

    Lol, same thing here, I think this is a different synthesis and there’s also post processing on it.

    In reply to: PATCH CHALLENGE: Hard Hitting Grinding Bass

    October 8, 2018 at 10:59 am #20667
    dubmethoddubmethod
    Participant

    Ooh, this sounds interesting, Joe πŸ™‚ I’m very interested in this one, will find some time to come up with something…

    In reply to: PATCH CHALLENGE: House Organ

    September 11, 2018 at 2:13 am #19930
    dubmethoddubmethod
    Participant

    do I get 1-2 stars? 😀

    Definitely 2! I think you really nailed the tone. So much so, I think the stacked sine and FM approach is probably along the lines of what the original patch actually is. Nice work.

    Awesome! Wasn’t sure though if it’s dark enough, but then I lost a lot of brightness when turned down so left it as it is…
    Happy with the 2 stars lol, thanks Joe!!! πŸ˜€

    In reply to: PATCH CHALLENGE: House Organ

    September 10, 2018 at 10:22 am #19901
    dubmethoddubmethod
    Participant

    do I get 1-2 stars? πŸ˜€