October 5, 2018 at 8:07 am #20598Joe HanleyKeymaster
This one comes courtesy of one of our esteemed Syntorians, Bill Lear. The trickiest part here is making that grinding sound so forward and aggressive. It feels like there’s 100 nickels banging around in my head. #100nickels
Sound comes in around 1:16.
And here’s a short clip of the bass in isolation: https://mk0syntorial49drlf7i.kinstacdn.com/wp-content/uploads/2018/09/DJs-From-Mars-Babylon-Justice.wavOctober 8, 2018 at 10:59 am #20667
Ooh, this sounds interesting, Joe 🙂 I’m very interested in this one, will find some time to come up with something…October 9, 2018 at 2:15 pm #20711HexspaParticipant
Where’s the hint button? I tried every conceivable combination in Massive and couldn’t get it. Something tells me this was made in Serum.October 10, 2018 at 4:20 am #20718
Lol, same thing here, I think this is a different synthesis and there’s also post processing on it.October 10, 2018 at 12:43 pm #20737Joe HanleyKeymaster
I’ve started thinking it might be a percussive sample that’s looped incredibly fast, creating that grinding sound. Maybe that layered with a synth might do it.October 11, 2018 at 2:53 am #20744
Isn’t this FM synthesis plus massive multi band compression?October 11, 2018 at 9:53 pm #20769HexspaParticipant
I definitely suspect some FM. The multiband would only bring it forward or change the balance to a degree. After I go through Massive’s wavetables again, I’m going to try combining some ring modulation with Phase to see what I get. I watched a Rocket Powered Sounds tutorial that I recreated in Massive, and post-processing, recently so I know some things can be emulated that way.
Here’s that tutorial:
And my recreation:
Ok, a couple days later maybe it wasn’t that close. Points for trying.October 15, 2018 at 5:46 am #20871
Yeah, exactly was about to get that piggy quality 🙂 Thanks for the tut but can’t hear your sample, it seems to be empty…October 15, 2018 at 4:35 pm #20896Clinton MontagueParticipant
wow. Thanks for posting this. I just levelled up.
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