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In reply to: PATCH CHALLENGE: Sub Bass
June 2, 2019 at 11:41 am #26532-This synth (Thor) allows you to split the osc signal into two paths.
-I’ve used one for the solid sub, which consists of a filtered square wave (with some drive).
-Created punch using filter envelope.
-The other route I’ve used a comb filter to give it a dark metal-y sound.
-Created movement using modulation on PW and Amp gain.
The prior is magnified by the comb filter.
-Second part of the video shows a gated effect by a squarewave LFO and some filter -freq and -res sweeping using the Mod wheelIn reply to: Patch Challenge: FM Bass
May 18, 2019 at 8:41 am #26297What is that board/controller you’re using to tweak the DX7’s parameters?
I wanted to have both presets, and live controls, with a seamless transition so that I can call up a sound I like, then twesk on it. A plausible choice would be touch controls, but touch sensors have a habit of being unreliable / sluggish / laggy, mostly due to sensitivity to electrical noise. You can see obvious lag in the NAMM video of the Yudo Neuman Synthesizer, for example. I solved the noise problem in a way that allows fast response times and much better reliability.
So I built a touch control panel concept prototype, just to see how it would handle. Ten seconds on that thing, and I’ll refuse to use menus ever again. It makes it simple; pull up a preset, there’s the settings. Want to tinker with the sound, just touch it where you want it to be. It works so well that it actually feels natural to use.
I use a laptop computer for the brains of it, a few kilobytes of code is all it takes. I have a patch library in the software, so I can pull up a preset, run with it, if I get a sound I really like, it can be saved as another preset.
I chose the DX7 for testing the touch controls on, due to it’s reputation for being hard to understand & program. This made it one of the easiest. When I first got it up & running, I quickly got to the point where I was getting dynamics in the sound that I’d always drewamed of doing, but never thought I could do.
It’s such a game-changer that I wish I could get it out on the market, but don’t have the resources to do so. It could be made with many more sensors (in the same space), touch buttons, etc. The display could be cheap old-style monochrome low-res LCD. about anything that could be controlled by midi / computer would work with it.
Here’s a video that also shows the insides of the controller:
<iframe src=”https://www.youtube.com/embed/GIE3WfrEEX0?feature=oembed&wmode=transparent” frameborder=”0″ allow=”accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture” allowfullscreen=”” name=”fitvid4″ wmode=”Opaque” id=”_dytid_4241″></iframe>This is so cool!
In reply to: Patch Challenge: FM Bass
May 11, 2019 at 6:58 am #26154You’ll have to excuse the “echo” or “delay” from the internal mic. I’ll do a better video:
<iframe src=”https://www.youtube.com/embed/8hYBDoIC4Pk?feature=oembed&wmode=transparent” frameborder=”0″ allow=”accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture” allowfullscreen=”” name=”fitvid2″ wmode=”Opaque” id=”_dytid_9246″></iframe>Sounds familiar indeed!
By the way if you don’t like the watermark, OBS Studio is open source screen capturing software. Settings might be not self-explanatory, but there are youtube vids on how to ged vids with sound
In reply to: Patch Challenge: FM Bass
May 11, 2019 at 6:53 am #26151For this sound I’ve used a replica of the Yamaha DX7, named the PX7.
Very nice! I love that second gritty layer. Is the grit coming mostly from the feedback?
Most of the gritty sound comes from operator 6 having the feedback loop. The feedback amount (bottom right of the synth) adds a bit more brightness to the grit, makes it more crackling
In reply to: Patch Challenge: FM Bass
May 6, 2019 at 1:59 pm #25967For this sound I’ve used a replica of the Yamaha DX7, named the PX7.
Created a bass-ic ( 😉 ) sound using one carrier and one modulator with low octave settings, then adjusted the level knobs to get a good balance between sub and low-mids.
Fiddled around with the Env Level until somewhat of an attack transient was noticable
(These doesn’t seem to work like a normal envelope, have to look in to that again, all I know it is like a double envelope with 8 sliders so you can apply 2 attacks in one note, for example)
Used LFO on the pitch and amp level to create some movement, and used the LFO delay to make it slide into that movement. Pushed the volume up a bit to make it audible.
Enabled Mono and Legato to enable clean and smooth playing.
Then chose an algorithm which used a second pair of carrier-modulators
Used this part for the grit and brightness and again used low octaves for a dark sound.
Enabled frequency mode for operator 6 which allowed me to select a frequency.
Adjusted the levels again until I was satisfied with the grittiness.
Played with “Attack Rate” to keep the initial punch of the bass and create a small delay between the bass and grit part, which dramatises the heaviness imo
Adjusted the LFO amt of operator 6 to match that of operator 1.
Used the feedback loop of operator 6 to emphasize/brighten up the grit, ended up reajusting it to create a more cohesive sound. Last step was carefully readjusting operator 5 to make the sound brighter without ruining the bassy part. Started screen capturing and played around with the settings for this video 🙂 I am not that good of a player by the way 🙂