• January 11, 2020 at 4:46 pm #32025
    thedurf18thedurf18
    Participant

    What’s considered a “voice”? Like, if we have a 32-voice Unison, is it Osc1 + Osc2 + SubOsc = 1 voice, or is each oscillator considered 1 voice, so in the example above that would be considered 3 voices? I’d appreciate any help.

    January 16, 2020 at 10:45 am #32089
    joehanleyJoe Hanley
    Keymaster

    The term “Voice” is used in two ways:

    1. Each Unison voice. So a 32-voice Unison would have 32 sets of Osc1+Osc2+Sub oscillators.

    2. Each “note” that can be played simultaneously. So if your synth’s polyphony is set to 4 voices, that means you can play 4 notes at a time. Each voice contains its own set of oscillators, filters, modulation sources, etc. Some parameters, like effects, are applied to the sum of all voices at the end.

    January 16, 2020 at 12:38 pm #32094
    thedurf18thedurf18
    Participant

    Ok, makes sense. Thanks Joe!

    I have another question.

    I asked a question about cents a while back. If Osc1(a), Osc2(a), and SubOsc(a) has +3 Cents, then Osc1(b), Osc2(b), Subosc(b) has -3 cents, then Osc1(c), Osc2(c), and SubOsc(c) has +1.5 cents and Osc1(d), Osc2(d), and SubOsc(d) will have -1.5 cents. Do I keep halving the cents as I add voices? So Osc1(e), Osc2(e), and SubOsc(e) will have +0.75 cents and Osc1(f), Osc2(f), and SubOsc(f) will have -0.75 cents? I’d appreciate any help. I probably worded all of this in a convoluted way, I apologize.

    January 16, 2020 at 1:35 pm #32096
    joehanleyJoe Hanley
    Keymaster

    Do I keep halving the cents as I add voices?

    It depends on the synth. I think what’s most common is that the pitches are distributed evenly between 0 and the Detune settings. Though some synths allow you to adjust the distribution. For example, Serum lets you skew the distribution closer or further away from the center.

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