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August 16, 2020 at 2:01 pm #36713
Hey,
This isn’t a specific patch request but more about some interesting behavior I noticed while messing with Primer.
While programming the patch attached below, I tried changing the LFO setting between Mono and Poly. However, the Mono setting seems to create a completely different sound than the Poly setting. I’ve attached two audio files as examples.
I wondered if this was due to some slight de-synchronization of the notes being played, but this doesn’t seem to be the case. What is going on here?
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August 16, 2020 at 9:06 pm #36724I tried your patch but did not encounter this behavior when switching between Mono and Poly. Were you using the standalone synth built into Syntorial or the standalone plugin? VST or AU?
August 16, 2020 at 9:29 pm #36726The standalone synth. VST.
- This reply was modified 2 years, 7 months ago by Jonathan Eppele.
August 16, 2020 at 11:19 pm #36729I nudged the LFO Amount knob back and forth and now the Mono behavior is gone, and I can’t get it to happen again. I wonder what that was about.
- This reply was modified 2 years, 7 months ago by Jonathan Eppele.
August 17, 2020 at 8:29 am #36745It sounds like it may have been caused by a very specific sequence of steps leading up to the Mono/Poly change. If you encounter it again, try to remember the last few steps you took before changing the lfo mode, and let me know. I’ll try to recreate it on my end.
August 17, 2020 at 10:44 pm #36762I got it to happen again! It doesn’t seem to be due a sequence of programming controls, though. Here’s what I did.
I have another patch right below Dog named “Focus” that uses the Mod Wheel. On Focus, I play some notes, then turn the Mod Wheel all the way up. While still holding those notes, I use the up arrow to get to Dog, and in LFO Poly mode, it sounds like normal. Then I switch to LFO Mono and get that weird behavior.
In fact, how high the Mod Wheel is set to before switching to Dog seems to determine the intensity of the effect.
I’ve attached Focus below:
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August 18, 2020 at 5:26 am #36896Ah! Thanks for sniffing that out. Will take a closer look and get that fixed for the next update.
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