• August 29, 2018 at 4:26 pm #18503


    I would like to ask the community for some help in recreating two instrument timbers. First one, the chord which goes through out the entire song, from the beginning, and then the main melody, which progressively shows up in the song.

    I would also be very curious about the notes played for the chord, if it’s not too much trouble

    September 7, 2018 at 9:47 am #19764
    joehanleyJoe Hanley

    This one was HARD. It seemed simple but I had to experiment a lot with this one, with both the patch and the notes, and I still think it’s not all the way there.

    In the end I had to use two tracks, one for the upper notes, and one for the lower notes, so that I could turn the lower notes down a bit. Same patch for both.

    How It’s Made

    • Synth: Serum
    • Oscillator: Sine wave, 3-voice unison with mild detune and even blend and 50% width. Random phase start set to 0, and phase set to 0, so that the unison starts with a bit of an attack transient
    • FX: Slow chorus to create more wide movement and fluctuations. A strong compressor AFTER the chorus, to create an even-ish volume but also to fight with the fluctuations from the chorus and unison, creating unpredictable and uncomfortable movement.
    • Filter: This comes after the chorus/compressor. Moog LP 24, Cutoff at 283 hz, tons of res so that it self-oscillates a bit, full drive. The fluctations from the chorus/compressor will fluctuate the amount of filter drive to add even more uneasy movement
    • Modulation: Envelope routed to cutoff with a 2.21 second decay. Very little mod amount so that beginning of each note is just a little bit brighter than the rest
    • EQ: Generous and wide boost at 93 hz. Beef up the bottom end
    • Notes: For the higher synth it’s A for the highest note, with F and D below it. And then the lower synth continues downward for a big chord, starting from the top and going down: Bb G Eb D Bb G Eb D. Turn the lower synth down a bit
    • Overall volume of the collective synths should clip every once in a while creating little static spikes. Kind of gives it a vinyl like feel

    Funny thing is, this might’ve been done in a much simpler manner, using some random synth or effect. However, it’s still an interesting exercise in creating that unpredictable and kind of uncomfortable fluctuation in sound.

    September 8, 2018 at 5:32 pm #19856

    The breakdown of the patch thought process is simply amazing! This is, by far, the closest anyone (that I know) managed to come by. Wish I could present this to Jean Frank Cochois, if he would be reachable from the general public, but I for one want to really thank you for your effort Joe!

You must be logged in to reply to this topic.